Roadmap
Roadmap
Here's what we plan next. Bigger outcomes unlock after the basics are stable.

Phase 1
Launch
Wheel goes live and starts collecting fees.
- Pump.fun launch + canonical pool creation
- Automation bot online with live fee deposits
- Global 10s anti-spam gate + burn rule enabled
- All outcomes live day one (buy + burn, LP adds, jackpot boosts)
- Ragnarok FULL MODE from day one
- Swap + LP success rate tracking
- Seasonal modifiers + featured tags
- Expanded analytics and on-chain stats

Phase 2
Make it watchable
Live feed, profiles, receipts, alerts, automation bot stats.
- Wheel Feed with live spin stream + rare callouts
- Wallet profiles with streaks, best pull, and last outcomes
- Spin receipts v2 with share cards + copy-to-post
- Push alerts for Legendary/Mythic hits + doom crossings
- Community automation bots page + uptime incentive ladder
- Spin lore mode with daily Chronicle recaps
- Daily spin windows with countdowns + featured outcomes

Phase 3
Chaos upgrades
Seasons, party spins, combos, and first lite unlocks.
- Launch Seasons with time-based outcome modifiers
- Wheel Party mode with shared countdown spins
- Bounded combo outcomes (Double Tap, Misfire)
- Spin tickets for gifting and community events
- Enable Buy & Burn Lite after stability checks
- Enable LP Lock Micro after slippage checks
- Jackpot milestone moments for guaranteed Legendary windows
- Public vault data API for dashboards + bots
- Optional anti-bot spin keys for free-spin campaigns

Phase 4
Achievements
Badges, leaderboards, cosmetics, bounties.
- Relic NFTs for streaks and rare pulls
- Leaderboards for streaks and rare hits
- Cosmetic runes and wheel skins
- Spin streak insurance with bounded caps
- Vault Chapters: on-chain snapshot highlights
- Bounty Board v1 funded by Summon
- Outcome Pack #1 (new common/rare outcomes)

Phase 5
Raids + community outcomes
Raid meter, Outcome Forge, bigger Mythic moments.
- Raid Meter that opens Mythic windows
- Raid tasks (automation bots, bounties, LP, memes)
- Outcome Forge with community submissions + votes
- Outcome Forge live tuning with bounded A/B tests
- Outcome adapter framework with kill switches
- Mythic relics + raid recaps
